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Problem Identification

<aside> <img src="/icons/stopwatch_yellow.svg" alt="/icons/stopwatch_yellow.svg" width="40px" /> Worldwide, over 2.2 billion people are visually impaired, which often leads to them feeling excluded from social and bonding activities

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<aside> <img src="/icons/stopwatch_yellow.svg" alt="/icons/stopwatch_yellow.svg" width="40px" /> In worst cases, they can feel ostracized or ignored by their own families as bonding activities just fail to include them

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<aside> <img src="/icons/stopwatch_yellow.svg" alt="/icons/stopwatch_yellow.svg" width="40px" /> We decided to address this by remaking one of the most popular social activities - board games

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Market Research

<aside> <img src="/icons/light-bulb_yellow.svg" alt="/icons/light-bulb_yellow.svg" width="40px" /> An analysis of 300 board games found on average that visual and physical accessibility is rated at 5/10

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<aside> <img src="/icons/light-bulb_yellow.svg" alt="/icons/light-bulb_yellow.svg" width="40px" /> We propose a product that helps those groups and people be included in board games and have fun

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<aside> <img src="/icons/light-bulb_yellow.svg" alt="/icons/light-bulb_yellow.svg" width="40px" /> Interviewed Prof Mona Minkara, a blind professor of bioengineering here at Northeastern

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Ideation

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Brainstorming

5-Minute Dungeon

Technical Development

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Product Overview

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Go To Market

In-Store Marketing

Media Marketing

The Team

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Project Lead

Anuj Gajjar (he/him)

Team Members

Evan Harrison (he/him)

Ashnu Cassod (she/her)

Frank Anderson (he/him)

Preston Luh (he/him)

Anfisa Bogdanenko (she/they)